PROJECT 01 / REAL-TIME GAME PROJECT
WHITEOWL
Zombie Shooting Game
A real-time evacuation experience set in an airport after collapse.
2026.04—2026.07 / ONGOINGPROJECT OVERVIEW
A real-time evacuation experience set in an airport after collapse.
As leader of a five-person team, I guided the project’s direction and production. My responsibilities included game design, programming, UI, the character, environment, weapon and vehicle assets shown here, and their Unreal Engine implementation.
- Role
- 5-person team / Lead, design, code, UI, 3D and UE implementation
- Tools
- MAYA · ZBRUSH · SUBSTANCE 3D · UNREAL ENGINE
- Period
- 2026.04—2026.07 / ONGOING
05Team size
UEReal-time
WIPStatus
SELECTED DETAILS



