PROJECT 01 / REAL-TIME GAME PROJECT

WHITEOWL

Zombie Shooting Game

A real-time evacuation experience set in an airport after collapse.

2026.04—2026.07 / ONGOING

PROJECT OVERVIEW

A real-time evacuation experience set in an airport after collapse.

As leader of a five-person team, I guided the project’s direction and production. My responsibilities included game design, programming, UI, the character, environment, weapon and vehicle assets shown here, and their Unreal Engine implementation.

Role
5-person team / Lead, design, code, UI, 3D and UE implementation
Tools
MAYA · ZBRUSH · SUBSTANCE 3D · UNREAL ENGINE
Period
2026.04—2026.07 / ONGOING
05Team size
UEReal-time
WIPStatus
NEXT WORLDAURORA NIGHT TRAIN